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Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
video_core: Implement viewport swizzles with NV_viewport_swizzle
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commit
4fb531a576
11 changed files with 121 additions and 1 deletions
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@ -44,6 +44,12 @@ void Maxwell3D::InitializeRegisterDefaults() {
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viewport.depth_range_near = 0.0f;
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viewport.depth_range_far = 1.0f;
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}
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for (auto& viewport : regs.viewport_transform) {
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viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX);
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viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY);
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viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ);
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viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW);
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}
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// Doom and Bomberman seems to use the uninitialized registers and just enable blend
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// so initialize blend registers with sane values
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