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shader: Implement VMAD, VMNMX, VSETP
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9 changed files with 319 additions and 23 deletions
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@ -196,8 +196,10 @@ public:
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[[nodiscard]] U32 FindUMsb(const U32& value);
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[[nodiscard]] U32 SMin(const U32& a, const U32& b);
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[[nodiscard]] U32 UMin(const U32& a, const U32& b);
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[[nodiscard]] U32 IMin(const U32& a, const U32& b, bool is_signed);
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[[nodiscard]] U32 SMax(const U32& a, const U32& b);
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[[nodiscard]] U32 UMax(const U32& a, const U32& b);
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[[nodiscard]] U32 IMax(const U32& a, const U32& b, bool is_signed);
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[[nodiscard]] U1 ILessThan(const U32& lhs, const U32& rhs, bool is_signed);
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[[nodiscard]] U1 IEqual(const U32U64& lhs, const U32U64& rhs);
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