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Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
This commit is contained in:
commit
53c9e7aab2
22 changed files with 460 additions and 275 deletions
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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@ -193,8 +194,9 @@ void GameList::onFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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}
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GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)) {
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GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
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GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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@ -432,7 +434,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
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GameListWorker* worker =
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new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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