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core: hle: server_session: Use separate threads for each service connection.
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6 changed files with 140 additions and 23 deletions
27
src/core/hle/kernel/service_thread.h
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27
src/core/hle/kernel/service_thread.h
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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namespace Kernel {
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class HLERequestContext;
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class KernelCore;
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class ServerSession;
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class ServiceThread final {
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public:
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explicit ServiceThread(KernelCore& kernel);
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~ServiceThread();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
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class Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Kernel
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