From 577efc5f9fb031ef033a0c6e368ec8dd4228f217 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 10 Apr 2021 03:44:05 -0300 Subject: [PATCH] shader: Fix Windows build issues --- .../translate/impl/floating_point_conversion_integer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp index cf3cf1ba69..3cb8969506 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp @@ -193,7 +193,7 @@ void TranslateF2I(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a) { if (bitsize != 64) { result = IR::U32{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm32(0U), result)}; } else { - result = IR::U64{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(0UL), result)}; + result = IR::U64{v.ir.Select(v.ir.FPIsNan(op_a), v.ir.Imm64(u64{0}), result)}; } }