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yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
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parent
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commit
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23 changed files with 426 additions and 208 deletions
37
src/yuzu/util/sequence_dialog/sequence_dialog.cpp
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37
src/yuzu/util/sequence_dialog/sequence_dialog.cpp
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QDialogButtonBox>
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#include <QKeySequenceEdit>
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#include <QVBoxLayout>
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#include "yuzu/util/sequence_dialog/sequence_dialog.h"
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SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
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setWindowTitle(tr("Enter a hotkey"));
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auto* layout = new QVBoxLayout(this);
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key_sequence = new QKeySequenceEdit;
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layout->addWidget(key_sequence);
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auto* buttons =
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new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal);
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buttons->setCenterButtons(true);
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layout->addWidget(buttons);
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connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
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connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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}
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SequenceDialog::~SequenceDialog() = default;
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QKeySequence SequenceDialog::GetSequence() const {
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// Only the first key is returned. The other 3, if present, are ignored.
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return QKeySequence(key_sequence->keySequence()[0]);
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}
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bool SequenceDialog::focusNextPrevChild(bool next) {
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return false;
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}
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void SequenceDialog::closeEvent(QCloseEvent*) {
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reject();
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}
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