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Texture Cache: Initial Implementation of Sparse Textures.
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12 changed files with 310 additions and 23 deletions
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@ -127,8 +127,13 @@ void MemoryManager::SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::s
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//// Lock the new page
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// TryLockPage(page_entry, size);
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auto& current_page = page_table[PageEntryIndex(gpu_addr)];
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if (current_page.IsValid() != page_entry.IsValid() ||
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current_page.ToAddress() != page_entry.ToAddress()) {
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rasterizer->ModifyGPUMemory(gpu_addr, size);
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}
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page_table[PageEntryIndex(gpu_addr)] = page_entry;
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current_page = page_entry;
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}
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std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size_t align,
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