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shader: Implement SULD and SUST
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parent
577efc5f9f
commit
5ab1ac4f29
31 changed files with 739 additions and 209 deletions
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@ -23,24 +23,24 @@ enum class TextureType : u64 {
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ARRAY_CUBE,
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};
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Shader::TextureType GetType(TextureType type, bool dc) {
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Shader::TextureType GetType(TextureType type) {
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switch (type) {
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case TextureType::_1D:
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return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
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return Shader::TextureType::Color1D;
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case TextureType::ARRAY_1D:
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return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
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return Shader::TextureType::ColorArray1D;
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case TextureType::_2D:
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return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
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return Shader::TextureType::Color2D;
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case TextureType::ARRAY_2D:
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return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
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return Shader::TextureType::ColorArray2D;
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case TextureType::_3D:
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return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
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return Shader::TextureType::Color3D;
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case TextureType::ARRAY_3D:
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throw NotImplementedException("3D array texture type");
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case TextureType::CUBE:
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return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
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return Shader::TextureType::ColorCube;
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case TextureType::ARRAY_CUBE:
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return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
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return Shader::TextureType::ColorArrayCube;
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}
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throw NotImplementedException("Invalid texture type {}", type);
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}
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@ -152,7 +152,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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}
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IR::TextureInstInfo info{};
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info.type.Assign(GetType(txd.type, false));
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info.type.Assign(GetType(txd.type));
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info.num_derivates.Assign(num_derivates);
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info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0);
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const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)};
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