gl_shader_decompiler: Remove UNREACHABLE when setting RZ

This commit is contained in:
ReinUsesLisp 2018-11-20 22:23:10 -03:00
parent 0ca1e4cbbb
commit 5ca514e539

View file

@ -761,8 +761,7 @@ private:
u64 dest_num_components, u64 value_num_components, u64 dest_elem,
bool precise) {
if (reg == Register::ZeroIndex) {
LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
UNREACHABLE();
// Setting RZ is a nop in hardware.
return;
}