shader/shader_ir: Remove unnecessary inline specifiers

constexpr internally links by default, so the inline specifier is
unnecessary.
This commit is contained in:
Lioncash 2019-05-19 04:55:27 -04:00
parent b1c14e2810
commit 5ffa4c6a82

View file

@ -328,8 +328,8 @@ struct MetaTexture {
u32 element{};
};
inline constexpr MetaArithmetic PRECISE = {true};
inline constexpr MetaArithmetic NO_PRECISE = {false};
constexpr MetaArithmetic PRECISE = {true};
constexpr MetaArithmetic NO_PRECISE = {false};
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;