diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index 55be49cb98..3b8e996751 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -31,7 +31,7 @@ endif()
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
-set(REPO_NAME "eden")
+set(REPO_NAME "Eden")
set(BUILD_ID ${GIT_BRANCH})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts
index 5a65a28baf..8fc4a82088 100644
--- a/src/android/app/build.gradle.kts
+++ b/src/android/app/build.gradle.kts
@@ -116,7 +116,7 @@ android {
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
register("relWithDebInfo") {
isDefault = true
- resValue("string", "app_name_suffixed", "eden Debug Release")
+ resValue("string", "app_name_suffixed", "Eden Debug Release")
signingConfig = signingConfigs.getByName("default")
isDebuggable = true
proguardFiles(
@@ -132,7 +132,7 @@ android {
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
signingConfig = signingConfigs.getByName("default")
- resValue("string", "app_name_suffixed", "eden Debug")
+ resValue("string", "app_name_suffixed", "Eden Debug")
isDebuggable = true
isJniDebuggable = true
versionNameSuffix = "-debug"
@@ -150,7 +150,7 @@ android {
create("genshinSpoof") {
dimension = "version"
- applicationId = "com.miHoYo.Yuanshen" // Correct use of applicationId inside the flavor block
+ applicationId = "com.miHoYo.Yuanshen"
}
}
}
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
index ec56362f77..ab35a9180c 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
@@ -130,12 +130,12 @@ abstract class SettingsItem(
)
)
put(
- SliderSetting(
+ SingleChoiceSetting(
ByteSetting.RENDERER_DYNA_STATE,
titleId = R.string.dyna_state,
descriptionId = R.string.dyna_state_description,
- min = 0,
- max = 3,
+ choicesId = R.array.dynaStateEntries,
+ valuesId = R.array.dynaStateValues
)
)
put(
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsDialogFragment.kt
index b54958c110..e50ebe50f4 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsDialogFragment.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsDialogFragment.kt
@@ -154,6 +154,8 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
stringInputBinding.generate.setOnClickListener {
stringInputBinding.editText.setText(onGenerate())
}
+ } else {
+ stringInputBinding.generate.isVisible = false
}
val validator = item.validator
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index a71ef92fe8..5bf0dec83e 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -141,9 +141,9 @@
خلفية Shader
اختيار طريقة ترجمة Shaders
- عام
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
محاكاة NVDEC
@@ -152,8 +152,8 @@
وحدة المعالجة الرسومية
لا شيء
-
- تحسين SPIRV
+
+ تحسين Spir-V
يحسن الشادر المترجم لزيادة كفاءة GPU.
أبداً
عند التحميل
diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml
index c9a1c57f3f..784521cb8d 100644
--- a/src/android/app/src/main/res/values-ckb/strings.xml
+++ b/src/android/app/src/main/res/values-ckb/strings.xml
@@ -138,9 +138,9 @@
شادەر باکند
هەڵبژاردنی ڕێگای پێکهێنانی شادەر
- گشتی
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
ئیمولەیشنی NVDEC
@@ -149,8 +149,8 @@
GPU
هیچ
-
- باشترکردنی دەرچوونی SPIRV
+
+ باشترکردنی دەرچوونی Spir-V
شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU.
هەرگیز
لەسەر بارکردن
diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml
index d18c56755b..bded4c4c39 100644
--- a/src/android/app/src/main/res/values-cs/strings.xml
+++ b/src/android/app/src/main/res/values-cs/strings.xml
@@ -137,9 +137,9 @@
Backend shaderů
Způsob kompilace shaderů
- Univerzální
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulace NVDEC
@@ -148,8 +148,8 @@
GPU
Žádné
-
- Optimalizovat SPIRV výstup
+
+ Optimalizovat Spir-V výstup
Optimalizuje zkompilovaný shader pro zvýšení efektivity GPU.
Nikdy
Při načtení
diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml
index e030369d8f..370a27243c 100644
--- a/src/android/app/src/main/res/values-de/strings.xml
+++ b/src/android/app/src/main/res/values-de/strings.xml
@@ -137,9 +137,9 @@
Shader-Backend
Methode zur Shader-Kompilierung
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC-Emulation
@@ -148,8 +148,8 @@
GPU
Keine
-
- SPIRV-Optimierung
+
+ Spir-V-Optimierung
Optimiert den kompilierten Shader, um die GPU-Effizienz zu verbessern.
Nie
Beim Laden
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index 6a1ccbff26..59278440e2 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -137,9 +137,9 @@
Backend de shaders
Elegir cómo se compilan shaders
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulación NVDEC
@@ -148,8 +148,8 @@
GPU
Ninguno
-
- Optimizar salida SPIRV
+
+ Optimizar salida Spir-V
Optimiza el sombreador compilado para mejorar la eficiencia de la GPU.
Nunca
Al cargar
diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml
index f445d28356..327b7ee5bf 100644
--- a/src/android/app/src/main/res/values-fa/strings.xml
+++ b/src/android/app/src/main/res/values-fa/strings.xml
@@ -137,9 +137,9 @@
بکاند شیدر
انتخاب روش کامپایل و ترجمه شیدرها
- همهکاره
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
شبیهسازی NVDEC
@@ -148,8 +148,8 @@
GPU
هیچکدام
-
- بهینهسازی خروجی SPIRV
+
+ بهینهسازی خروجی Spir-V
شیدر کامپایل شده را برای بهبود کارایی GPU بهینهسازی میکند.
هرگز
در هنگام بارگذاری
diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml
index d3bec19dd9..e3c4b1d060 100644
--- a/src/android/app/src/main/res/values-fr/strings.xml
+++ b/src/android/app/src/main/res/values-fr/strings.xml
@@ -137,9 +137,9 @@
Backend shader
Méthode de compilation
- Universel
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Émulation NVDEC
@@ -148,8 +148,8 @@
GPU
Aucun
-
- Optimiser SPIRV
+
+ Optimiser Spir-V
Optimise le shader compilé pour améliorer l\'efficacité du GPU.
Jamais
Au chargement
diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml
index 3be619cac8..3ce7d1e2c3 100644
--- a/src/android/app/src/main/res/values-he/strings.xml
+++ b/src/android/app/src/main/res/values-he/strings.xml
@@ -138,9 +138,9 @@
מנוע שיידרים
בחר כיצד לקמפל שיידרים
- אוניברסלי
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
אמולציית NVDEC
@@ -149,8 +149,8 @@
כרטיס מסך
ללא
-
- אופטימיזציית SPIRV
+
+ אופטימיזציית Spir-V
משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU.
לעולם לא
בטעינה
diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml
index 65ed9248c8..0153baa3e8 100644
--- a/src/android/app/src/main/res/values-hu/strings.xml
+++ b/src/android/app/src/main/res/values-hu/strings.xml
@@ -137,9 +137,9 @@
Shader backend
Shaderek fordításának módja
- Univerzális
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC emuláció
@@ -148,8 +148,8 @@
GPU
Nincs
-
- SPIRV optimalizálás
+
+ Spir-V optimalizálás
Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért.
Soha
Betöltéskor
diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml
index 71f974a767..48293ea6ba 100644
--- a/src/android/app/src/main/res/values-id/strings.xml
+++ b/src/android/app/src/main/res/values-id/strings.xml
@@ -137,9 +137,9 @@
Backend Shader
Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulasi NVDEC
@@ -148,8 +148,8 @@
GPU
Tidak Ada
-
- Optimalkan Output SPIRV
+
+ Optimalkan Output Spir-V
Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU.
Tidak Pernah
Saat Memuat
diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml
index a81e41adf0..6881b75d60 100644
--- a/src/android/app/src/main/res/values-it/strings.xml
+++ b/src/android/app/src/main/res/values-it/strings.xml
@@ -137,9 +137,9 @@
Backend shader
Scegli come compilare gli shader
- Universale
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulazione NVDEC
@@ -148,8 +148,8 @@
GPU
Nessuna
-
- Ottimizza output SPIRV
+
+ Ottimizza output Spir-V
Ottimizza lo shader compilato per migliorare l\'efficienza della GPU.
Mai
Al caricamento
diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml
index b5d28599a8..c884cfca9e 100644
--- a/src/android/app/src/main/res/values-ja/strings.xml
+++ b/src/android/app/src/main/res/values-ja/strings.xml
@@ -137,9 +137,9 @@
シェーダーバックエンド
シェーダーのコンパイル方法
- ユニバーサル
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDECエミュレーション
@@ -148,8 +148,8 @@
GPU
無効
-
- SPIRV最適化
+
+ Spir-V最適化
コンパイル済みシェーダーを最適化し、GPUの効率を向上させます。
無効
ロード時
diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml
index 7843a9200b..a22130e57d 100644
--- a/src/android/app/src/main/res/values-ko/strings.xml
+++ b/src/android/app/src/main/res/values-ko/strings.xml
@@ -137,9 +137,9 @@
셰이더 백엔드
셰이더 컴파일 방식 선택
- 범용
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC 에뮬레이션
비디오 디코딩 처리 방식 선택
@@ -147,8 +147,8 @@
GPU
없음
-
- SPIRV 출력 최적화
+
+ Spir-V 출력 최적화
컴파일된 셰이더를 최적화하여 GPU 효율성을 향상시킵니다.
안 함
로드 시
diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml
index 93ebb5013b..59eea7fc41 100644
--- a/src/android/app/src/main/res/values-nb/strings.xml
+++ b/src/android/app/src/main/res/values-nb/strings.xml
@@ -137,9 +137,9 @@
Shader-backend
Velg hvordan shadere kompileres
- Universell
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC-emulering
@@ -148,8 +148,8 @@
GPU
Ingen
-
- Optimaliser SPIRV
+
+ Optimaliser Spir-V
Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.
Aldri
Ved lasting
diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml
index f87d1a411e..e1cba87585 100644
--- a/src/android/app/src/main/res/values-pl/strings.xml
+++ b/src/android/app/src/main/res/values-pl/strings.xml
@@ -137,9 +137,9 @@
Backend shaderów
Wybierz metodę kompilacji shaderów.
- Uniwersalny
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulacja NVDEC
@@ -148,8 +148,8 @@
GPU
Brak
-
- Optymalizuj SPIRV
+
+ Optymalizuj Spir-V
Optymalizuje skompilowany shader w celu poprawy wydajności GPU.
Nigdy
Podczas ładowania
diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml
index d602afb92a..cd6537ecb3 100644
--- a/src/android/app/src/main/res/values-pt-rBR/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml
@@ -137,9 +137,9 @@
Backend de shader
Define como shaders são compilados
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulação NVDEC
@@ -148,8 +148,8 @@
GPU
Nenhum
-
- Otimizar saída SPIRV
+
+ Otimizar saída Spir-V
Otimiza o shader compilado para melhorar a eficiência da GPU.
Nunca
Ao carregar
diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml
index dc46c1b68e..201257a5ad 100644
--- a/src/android/app/src/main/res/values-pt-rPT/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml
@@ -137,9 +137,9 @@
Backend de Shader
Método de compilação de shaders.
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Emulação NVDEC
@@ -148,8 +148,8 @@
GPU
Nenhum
-
- Otimizar SPIRV
+
+ Otimizar Spir-V
Otimiza o shader compilado para melhorar a eficiência da GPU.
Nunca
Ao Carregar
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index 02ceb48943..605338bd2b 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -137,9 +137,9 @@
Шейдерный бэкенд
Метод компиляции шейдеров
- Универсальный
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Эмуляция NVDEC
@@ -148,8 +148,8 @@
GPU
Отключено
-
- Оптимизация SPIRV
+
+ Оптимизация Spir-V
Оптимизирует скомпилированный шейдер для повышения эффективности GPU.
Никогда
При загрузке
diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml
index d0cb8d5d14..51c17b3896 100644
--- a/src/android/app/src/main/res/values-sr/strings.xml
+++ b/src/android/app/src/main/res/values-sr/strings.xml
@@ -112,9 +112,9 @@
Схадер Бацкенд
Изаберите како се сјеначици саставе и преведете за ваш ГПУ.
- Универзалан
- Мали
- Адрено / Ксцлипсе
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
НВДЕЦ Емулација
@@ -123,7 +123,7 @@
ГПУ
Ниједан
-
+
Невер
На оптерећење
Увек
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index 3a1366e975..044c980e35 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -137,9 +137,9 @@
Система обробки шейдерів
Спосіб компіляції шейдерів
- Універсальний
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Емуляція NVDEC
@@ -148,8 +148,8 @@
GPU
Вимкнено
-
- Оптимізація SPIRV
+
+ Оптимізація Spir-V
Оптимізує скомпільований шейдер для покращення ефективності GPU.
Ніколи
При завантаженні
diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml
index 8f6ea3ffa5..0b731fe8bf 100644
--- a/src/android/app/src/main/res/values-vi/strings.xml
+++ b/src/android/app/src/main/res/values-vi/strings.xml
@@ -137,9 +137,9 @@
Backend Shader
Chọn cách biên dịch shader
- Đa năng
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
Giả lập NVDEC
@@ -148,8 +148,8 @@
GPU
Tắt
-
- Tối ưu SPIRV
+
+ Tối ưu Spir-V
Tối ưu hóa shader đã biên dịch để cải thiện hiệu suất GPU.
Không
Khi tải
diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml
index 8f25344789..4e16c73c6d 100644
--- a/src/android/app/src/main/res/values-zh-rCN/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml
@@ -137,9 +137,9 @@
着色器后端
选择着色器编译方式
- 通用
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC模拟
@@ -148,8 +148,8 @@
GPU解码
禁用
-
- SPIRV优化
+
+ Spir-V优化
优化编译后的着色器以提高GPU效率。
从不
加载时
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index 5e4ed21c35..d619288994 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -142,9 +142,9 @@
著色器後端
選擇著色器的編譯與轉譯方式
- 通用
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC模擬
@@ -153,8 +153,8 @@
GPU
無
-
- 優化SPIRV輸出
+
+ 優化Spir-V輸出
最佳化編譯後的著色器以提高GPU效率。
永不
載入時
diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml
index 42dcfbc68b..d037d2680a 100644
--- a/src/android/app/src/main/res/values/arrays.xml
+++ b/src/android/app/src/main/res/values/arrays.xml
@@ -481,4 +481,19 @@
- 0
- 1
+
+
+ - @string/disabled
+ - 1
+ - 2
+ - 3
+
+
+
+ - 0
+ - 1
+ - 2
+ - 3
+
+
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index 6f446758b5..0f88ae7c71 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -75,6 +75,7 @@
GPU Extensions
Extended Dynamic State
Enables Vulkan features to improve performance, rendering, and save resources on pipeline creation while maintaining lower CPU/GPU usage. These extensions may increase device temperature, and GPUs belonging to the older A6XX line may not react properly. Set to 0 to use Legacy emulated formats.
+ Disabled
Provoking Vertex
Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.
Descriptor Indexing
@@ -105,7 +106,7 @@
Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.
Ticks
Skip CPU Inner Invalidation
- Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games.
+ Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving its performance. This may cause glitches or crashes on some games.
CPU Clock
Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.
Memory Layout
@@ -114,9 +115,9 @@
Shader Backend
Choose how shaders are compiled and translated for your GPU.
- Universal
- Mali
- Adreno/Xclipse
+ GLSL
+ GLASMstring>
+ Spir-Vstring>
NVDEC Emulation
@@ -125,7 +126,7 @@
GPU
None
-
+
Never
On Load
Always
@@ -484,8 +485,8 @@
Anti-aliasing method
Force maximum clocks (Adreno only)
Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
- Optimize SPIRV output
- Optimizes compiled shader to improve GPU efficiency.
+ Optimize Spir-V output
+ Optimizes compiled shaders to improve GPU efficiency, but may introduce longer loading times and initial slowdowns.
Use asynchronous shaders
Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.
Use Fast GPU Time
diff --git a/src/common/settings.h b/src/common/settings.h
index 941a4513e6..0cadd22459 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -151,7 +151,7 @@ struct Values {
Category::LibraryApplet};
Setting player_select_applet_mode{
linkage, AppletMode::LLE, "player_select_applet_mode", Category::LibraryApplet};
- Setting swkbd_applet_mode{linkage, AppletMode::LLE, "swkbd_applet_mode",
+ Setting swkbd_applet_mode{linkage, AppletMode::HLE, "swkbd_applet_mode",
Category::LibraryApplet};
Setting mii_edit_applet_mode{linkage, AppletMode::LLE, "mii_edit_applet_mode",
Category::LibraryApplet};
@@ -220,9 +220,9 @@ struct Values {
SwitchableSetting sync_core_speed{linkage, false, "sync_core_speed", Category::Core, Specialization::Default};
// Memory
- #ifdef ANDROID
+#ifdef HAS_NCE
SwitchableSetting lru_cache_enabled{linkage, false, "use_lru_cache", Category::System};
- #endif
+#endif
// Cpu
SwitchableSetting cpu_backend{linkage,
@@ -317,7 +317,7 @@ struct Values {
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting shader_backend{
- linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
+ linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
@@ -477,7 +477,7 @@ struct Values {
SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting use_fast_gpu_time{linkage,
- true,
+ false,
"use_fast_gpu_time",
Category::RendererAdvanced,
Specialization::Paired,