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video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
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@ -1145,6 +1145,7 @@ private:
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return {"gl_FragCoord"s + GetSwizzle(element), Type::Float};
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default:
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UNREACHABLE();
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return {"0", Type::Int};
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}
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case Attribute::Index::FrontColor:
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return {"gl_Color"s + GetSwizzle(element), Type::Float};
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