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qt: add option to disable controller applet
- add checkbox to disable the controller applet UI - when controller applet is disabled, use the yuzu-cmd fallback controller applet that applies controller config based on rules - See https://github.com/yuzu-emu/yuzu/issues/8552 for some discussion
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5 changed files with 16 additions and 0 deletions
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@ -44,6 +44,8 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
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ui->toggle_controller_applet_disabled->setChecked(UISettings::values.controller_applet_disabled.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
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@ -90,6 +92,7 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.controller_applet_disabled = ui->toggle_controller_applet_disabled->isChecked();
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// Guard if during game and set to game-specific value
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if (Settings::values.use_speed_limit.UsingGlobal()) {
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@ -136,6 +139,7 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->toggle_controller_applet_disabled->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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