From 678411032319a0a6909250421c001a0c15931ce0 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 15 Aug 2018 01:07:39 -0400 Subject: [PATCH] lm: Use LOG_DEBUG for printing out trace logs Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games. --- src/core/hle/service/lm/lm.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp index 7d054fc43d..098da2a41a 100644 --- a/src/core/hle/service/lm/lm.cpp +++ b/src/core/hle/service/lm/lm.cpp @@ -160,7 +160,7 @@ private: if (header.IsTailLog()) { switch (header.severity) { case MessageHeader::Severity::Trace: - LOG_TRACE(Debug_Emulated, "{}", log_stream.str()); + LOG_DEBUG(Debug_Emulated, "{}", log_stream.str()); break; case MessageHeader::Severity::Info: LOG_INFO(Debug_Emulated, "{}", log_stream.str());