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add shader stage when init shader ir
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parent
731b0dbebc
commit
67d9d397d2
4 changed files with 12 additions and 9 deletions
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@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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Registry& registry);
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explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
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u32 main_offset, CompilerSettings settings, Registry& registry);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -419,6 +419,7 @@ private:
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u32 NewCustomVariable();
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const ProgramCode& program_code;
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const Tegra::Engines::ShaderType shader_stage;
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const u32 main_offset;
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const CompilerSettings settings;
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Registry& registry;
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