yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext

The default constructor will always run, even when not specified, so
this is redundant.

However, the context member can indeed be initialized in the constructor
initializer list.
This commit is contained in:
Lioncash 2019-04-17 00:02:28 -04:00
parent 4abe8bb7ee
commit 69fdfc5296

View file

@ -91,8 +91,8 @@ void EmuThread::run() {
class GGLContext : public Core::Frontend::GraphicsContext { class GGLContext : public Core::Frontend::GraphicsContext {
public: public:
explicit GGLContext(QOpenGLContext* shared_context) : surface() { explicit GGLContext(QOpenGLContext* shared_context)
context = std::make_unique<QOpenGLContext>(shared_context); : context{std::make_unique<QOpenGLContext>(shared_context)} {
surface.setFormat(shared_context->format()); surface.setFormat(shared_context->format());
surface.create(); surface.create();
} }