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[Settings]: Implement force_gpu_blit toggle
Also disables skip_cpu_inner_invalidation by default
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parent
fe3b12c64e
commit
6a0ad63453
7 changed files with 32 additions and 3 deletions
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@ -17,6 +17,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
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RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
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USE_FAST_CPU_TIME("use_fast_cpu_time"),
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USE_FAST_CPU_TIME("use_fast_cpu_time"),
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USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
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USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
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FORCE_GPU_BLIT("force_gpu_blit"),
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SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
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SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
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USE_DOCKED_MODE("use_docked_mode"),
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USE_DOCKED_MODE("use_docked_mode"),
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USE_AUTO_STUB("use_auto_stub"),
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USE_AUTO_STUB("use_auto_stub"),
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@ -655,6 +655,13 @@ abstract class SettingsItem(
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max = 65535
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max = 65535
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)
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)
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.FORCE_GPU_BLIT,
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titleId = R.string.force_gpu_blit,
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descriptionId = R.string.force_gpu_blit_description
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)
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)
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put(
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put(
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SwitchSetting(
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SwitchSetting(
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BooleanSetting.SKIP_CPU_INNER_INVALIDATION,
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BooleanSetting.SKIP_CPU_INNER_INVALIDATION,
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@ -463,6 +463,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.FAST_CPU_TIME.key)
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add(IntSetting.FAST_CPU_TIME.key)
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add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
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add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
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add(IntSetting.CPU_TICKS.key)
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add(IntSetting.CPU_TICKS.key)
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add(BooleanSetting.FORCE_GPU_BLIT.key)
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add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
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add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
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add(BooleanSetting.USE_LRU_CACHE.key)
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add(BooleanSetting.USE_LRU_CACHE.key)
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add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
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add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
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@ -105,6 +105,8 @@
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<string name="custom_cpu_ticks">Custom CPU Ticks</string>
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<string name="custom_cpu_ticks">Custom CPU Ticks</string>
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<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.</string>
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<string name="custom_cpu_ticks_description">Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended.</string>
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<string name="cpu_ticks">Ticks</string>
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<string name="cpu_ticks">Ticks</string>
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<string name="force_gpu_blit">Force GPU Blit</string>
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<string name="force_gpu_blit_description">Forces all surface copy operations to use GPU acceleration. If your system fails to perform a hardware-accelerated copy, the operation will be skipped and software fallback will not be used. This may significantly improve the performance, but may cause rendering issues on some games.</string>
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<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
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<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
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<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
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<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
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<string name="fast_cpu_time">CPU Clock</string>
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<string name="fast_cpu_time">CPU Clock</string>
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@ -450,8 +450,15 @@ struct Values {
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VramUsageMode::Aggressive,
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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"vram_usage_mode",
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Category::RendererAdvanced};
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Category::RendererAdvanced};
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SwitchableSetting<bool> force_gpu_blit{linkage,
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false,
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"force_gpu_blit",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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true,
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false,
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"skip_cpu_inner_invalidation",
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"skip_cpu_inner_invalidation",
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Category::RendererAdvanced,
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Category::RendererAdvanced,
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Specialization::Default,
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Specialization::Default,
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@ -114,9 +114,14 @@ void Fermi2D::Blit() {
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}
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}
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memory_manager.FlushCaching();
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memory_manager.FlushCaching();
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/*if (!rasterizer->AccelerateSurfaceCopy(src, regs.dst, config)) {
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if (!rasterizer->AccelerateSurfaceCopy(src, regs.dst, config)) {
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if (Settings::values.force_gpu_blit.GetValue()) {
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LOG_ERROR(HW_GPU, "AccelerateSurfaceCopy failed, and gpu blit is forced.");
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return;
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}
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sw_blitter->Blit(src, regs.dst, config);
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sw_blitter->Blit(src, regs.dst, config);
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}*/
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}
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}
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}
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} // namespace Tegra::Engines
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} // namespace Tegra::Engines
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@ -250,6 +250,12 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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"of available video memory for performance. Has no effect on integrated graphics. "
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"of available video memory for performance. Has no effect on integrated graphics. "
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"Aggressive mode may severely impact the performance of other applications such as "
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"Aggressive mode may severely impact the performance of other applications such as "
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"recording software."));
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"recording software."));
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INSERT(Settings,
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force_gpu_blit,
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tr("Force GPU Blit"),
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tr("Forces all surface copy operations to use GPU acceleration. If your system fails to "
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"perform a hardware-accelerated copy, the operation will be skipped and software fallback will not be used. "
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"This may significantly improve the performance, but may cause rendering issues on some games."));
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INSERT(Settings,
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INSERT(Settings,
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skip_cpu_inner_invalidation,
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skip_cpu_inner_invalidation,
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tr("Skip CPU Inner Invalidation"),
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tr("Skip CPU Inner Invalidation"),
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