mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-21 21:35:46 +00:00
Implement MapPhysicalMemory/UnmapPhysicalMemory
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
This commit is contained in:
parent
fcf404c244
commit
6a33b060b7
8 changed files with 475 additions and 21 deletions
|
@ -94,6 +94,10 @@ u64 ProgramMetadata::GetFilesystemPermissions() const {
|
|||
return aci_file_access.permissions;
|
||||
}
|
||||
|
||||
u32 ProgramMetadata::GetSystemResourceSize() const {
|
||||
return npdm_header.system_resource_size;
|
||||
}
|
||||
|
||||
const ProgramMetadata::KernelCapabilityDescriptors& ProgramMetadata::GetKernelCapabilities() const {
|
||||
return aci_kernel_capabilities;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue