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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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4081 changed files with 1185566 additions and 45 deletions
23
externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class unrealstatus : ModuleRules
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{
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public unrealstatus(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "unrealstatus.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, unrealstatus, "unrealstatus");
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5
externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatus.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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3
externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "unrealstatusGameModeBase.h"
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
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externals/discord-rpc/examples/unrealstatus/Source/unrealstatus/unrealstatusGameModeBase.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "unrealstatusGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class UNREALSTATUS_API AunrealstatusGameModeBase : public AGameModeBase {
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GENERATED_BODY()
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};
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