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24
externals/enet/docs/FAQ.dox
vendored
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24
externals/enet/docs/FAQ.dox
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/**
|
||||
@page FAQ Frequently Answered Questions
|
||||
|
||||
@section Q1 Is ENet thread-safe?
|
||||
|
||||
ENet does not use any significant global variables, the vast majority
|
||||
of state is encapsulated in the ENetHost structure. As such, as long
|
||||
as the application guards access to this structure, then ENet should
|
||||
operate fine in a multi-threaded environment.
|
||||
|
||||
@section Q2 Isn't ENet just re-inventing TCP?! What's the point?
|
||||
|
||||
In a perfect world, that would be true. But as many have found, using
|
||||
TCP either in lieu of or in conjunction with UDP can lead to all kinds
|
||||
of nightmares. TCP is a good, solid protocol, however it simply isn't
|
||||
up to the task of real-time games. Too much of TCP's implementation
|
||||
dictates a policy that isn't practical for games. If you want to use
|
||||
TCP, then do so -- this library is for people that either don't want
|
||||
to use TCP or have tried and ended up being discouraged with the
|
||||
performance.
|
||||
|
||||
*/
|
||||
|
||||
|
126
externals/enet/docs/design.dox
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126
externals/enet/docs/design.dox
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|
|||
/**
|
||||
@page Features Features and Architecture
|
||||
|
||||
ENet evolved specifically as a UDP networking layer for the
|
||||
multiplayer first person shooter Cube. Cube necessitated low latency
|
||||
communication with data sent out very frequently, so TCP was an
|
||||
unsuitable choice due to its high latency and stream orientation. UDP,
|
||||
however, lacks many sometimes necessary features from TCP such as
|
||||
reliability, sequencing, unrestricted packet sizes, and connection
|
||||
management. So UDP by itself was not suitable as a network protocol
|
||||
either. No suitable freely available networking libraries existed at
|
||||
the time of ENet's creation to fill this niche.
|
||||
|
||||
UDP and TCP could have been used together in Cube to benefit somewhat
|
||||
from both of their features, however, the resulting combinations of
|
||||
protocols still leaves much to be desired. TCP lacks multiple streams
|
||||
of communication without resorting to opening many sockets and
|
||||
complicates delineation of packets due to its buffering behavior. UDP
|
||||
lacks sequencing, connection management, management of bandwidth
|
||||
resources, and imposes limitations on the size of packets. A
|
||||
significant investment is required to integrate these two protocols,
|
||||
and the end result is worse off in features and performance than the
|
||||
uniform protocol presented by ENet.
|
||||
|
||||
ENet thus attempts to address these issues and provide a single,
|
||||
uniform protocol layered over UDP to the developer with the best
|
||||
features of UDP and TCP as well as some useful features neither
|
||||
provide, with a much cleaner integration than any resulting from a
|
||||
mixture of UDP and TCP.
|
||||
|
||||
@section CM Connection Management
|
||||
|
||||
ENet provides a simple connection interface over which to communicate
|
||||
with a foreign host. The liveness of the connection is actively
|
||||
monitored by pinging the foreign host at frequent intervals, and also
|
||||
monitors the network conditions from the local host to the foreign
|
||||
host such as the mean round trip time and packet loss in this fashion.
|
||||
|
||||
@section Sequencing Sequencing
|
||||
|
||||
Rather than a single byte stream that complicates the delineation of
|
||||
packets, ENet presents connections as multiple, properly sequenced
|
||||
packet streams that simplify the transfer of various types of data.
|
||||
|
||||
ENet provides sequencing for all packets by assigning to each sent
|
||||
packet a sequence number that is incremented as packets are sent. ENet
|
||||
guarantees that no packet with a higher sequence number will be
|
||||
delivered before a packet with a lower sequence number, thus ensuring
|
||||
packets are delivered exactly in the order they are sent.
|
||||
|
||||
For unreliable packets, ENet will simply discard the lower sequence
|
||||
number packet if a packet with a higher sequence number has already
|
||||
been delivered. This allows the packets to be dispatched immediately
|
||||
as they arrive, and reduce latency of unreliable packets to an
|
||||
absolute minimum. For reliable packets, if a higher sequence number
|
||||
packet arrives, but the preceding packets in the sequence have not yet
|
||||
arrived, ENet will stall delivery of the higher sequence number
|
||||
packets until its predecessors have arrived.
|
||||
|
||||
@section Channels Channels
|
||||
|
||||
Since ENet will stall delivery of reliable packets to ensure proper
|
||||
sequencing, and consequently any packets of higher sequence number
|
||||
whether reliable or unreliable, in the event the reliable packet's
|
||||
predecessors have not yet arrived, this can introduce latency into the
|
||||
delivery of other packets which may not need to be as strictly ordered
|
||||
with respect to the packet that stalled their delivery.
|
||||
|
||||
To combat this latency and reduce the ordering restrictions on
|
||||
packets, ENet provides multiple channels of communication over a given
|
||||
connection. Each channel is independently sequenced, and so the
|
||||
delivery status of a packet in one channel will not stall the delivery
|
||||
of other packets in another channel.
|
||||
|
||||
@section Reliability Reliability
|
||||
|
||||
ENet provides optional reliability of packet delivery by ensuring the
|
||||
foreign host acknowledges receipt of all reliable packets. ENet will
|
||||
attempt to resend the packet up to a reasonable amount of times, if no
|
||||
acknowledgement of the packet's receipt happens within a specified
|
||||
timeout. Retry timeouts are progressive and become more lenient with
|
||||
every failed attempt to allow for temporary turbulence in network
|
||||
conditions.
|
||||
|
||||
@section FaR Fragmentation and Reassembly
|
||||
|
||||
ENet will send and deliver packets regardless of size. Large packets
|
||||
are fragmented into many smaller packets of suitable size, and
|
||||
reassembled on the foreign host to recover the original packet for
|
||||
delivery. The process is entirely transparent to the developer.
|
||||
|
||||
@section Aggregation Aggregation
|
||||
|
||||
ENet aggregates all protocol commands, including acknowledgements and
|
||||
packet transfer, into larger protocol packets to ensure the proper
|
||||
utilization of the connection and to limit the opportunities for
|
||||
packet loss that might otherwise result in further delivery latency.
|
||||
|
||||
@section Adaptability Adaptability
|
||||
|
||||
ENet provides an in-flight data window for reliable packets to ensure
|
||||
connections are not overwhelmed by volumes of packets. It also
|
||||
provides a static bandwidth allocation mechanism to ensure the total
|
||||
volume of packets sent and received to a host don't exceed the host's
|
||||
capabilities. Further, ENet also provides a dynamic throttle that
|
||||
responds to deviations from normal network connections to rectify
|
||||
various types of network congestion by further limiting the volume of
|
||||
packets sent.
|
||||
|
||||
@section Portability Portability
|
||||
|
||||
ENet works on Windows and any other Unix or Unix-like platform
|
||||
providing a BSD sockets interface. The library has a small and stable
|
||||
code base that can easily be extended to support other platforms and
|
||||
integrates easily. ENet makes no assumptions about the underlying
|
||||
platform's endianess or word size.
|
||||
|
||||
@section Freedom Freedom
|
||||
|
||||
ENet demands no royalties and doesn't carry a viral license that would
|
||||
restrict you in how you might use it in your programs. ENet is
|
||||
licensed under a short-and-sweet MIT-style license, which gives you
|
||||
the freedom to do anything you want with it (well, almost anything).
|
||||
|
||||
*/
|
||||
|
63
externals/enet/docs/install.dox
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63
externals/enet/docs/install.dox
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|
|||
/**
|
||||
@page Installation Installation
|
||||
|
||||
ENet should be trivially simple to integrate with most applications.
|
||||
First, make sure you download the latest source distribution at @ref Downloads.
|
||||
|
||||
@section Unix Unix-like Operating Systems
|
||||
|
||||
If you are using an ENet release, then you should simply be able to build it
|
||||
by doing the following:
|
||||
|
||||
./configure && make && make install
|
||||
|
||||
If you obtained the package from github, you must have automake and autoconf
|
||||
available to generate the build system first by doing the following command
|
||||
before using the above mentioned build procedure:
|
||||
|
||||
autoreconf -vfi
|
||||
|
||||
|
||||
@subsection SolarisBSD Solaris and BSD
|
||||
|
||||
When building ENet under Solaris, you must specify the -lsocket and
|
||||
-lnsl parameters to your compiler to ensure that the sockets library
|
||||
is linked in.
|
||||
|
||||
@section Windows Microsoft Windows
|
||||
|
||||
You may simply use the included "enet.lib" or "enet64.lib" static libraries.
|
||||
However, if you wish to build the library yourself, then the following
|
||||
instructions apply:
|
||||
|
||||
There is an included MSVC 6 project (enet.dsp) which you may use to
|
||||
build a suitable library file. Alternatively, you may simply drag all
|
||||
the ENet source files into your main project.
|
||||
|
||||
You will have to link to the Winsock2 libraries, so make sure to add
|
||||
ws2_32.lib and winmm.lib to your library list (Project Settings | Link |
|
||||
Object/library modules).
|
||||
|
||||
@subsection enet.dsp Building with the included enet.dsp
|
||||
|
||||
Load the included enet.dsp. MSVC may ask you to convert it if you
|
||||
are on a newer version of MSVC - just allow the conversion and save
|
||||
the resulting project as "enet" or similar. After you build this
|
||||
project, it will output an "enet.lib" file to either the "Debug/"
|
||||
or "Release/" directory, depending on which configuration you have
|
||||
selected to build. By default, it should produce "Debug/enet.lib".
|
||||
|
||||
You may then copy the resulting "enet.lib" file and the header files
|
||||
found in the "include/" directory to your other projects and add it to
|
||||
their library lists. Make sure to also link against "ws2_32.lib" and
|
||||
"winmm.lib" as described above.
|
||||
|
||||
@subsection DLL DLL
|
||||
|
||||
If you wish to build ENet as a DLL you must first define ENET_DLL
|
||||
within the project (Project Settings | C/C++ | Preprocessor |
|
||||
Preprocessor definitions) or, more invasively, simply define ENET_DLL
|
||||
at the top of enet.h.
|
||||
|
||||
*/
|
||||
|
26
externals/enet/docs/license.dox
vendored
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26
externals/enet/docs/license.dox
vendored
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|
|||
/**
|
||||
@page License License
|
||||
|
||||
Copyright (c) 2002-2024 Lee Salzman
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
*/
|
||||
|
59
externals/enet/docs/mainpage.dox
vendored
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59
externals/enet/docs/mainpage.dox
vendored
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|
|||
/** @mainpage ENet
|
||||
|
||||
ENet's purpose is to provide a relatively thin, simple and robust
|
||||
network communication layer on top of UDP (User Datagram Protocol).
|
||||
The primary feature it provides is optional reliable, in-order
|
||||
delivery of packets.
|
||||
|
||||
ENet omits certain higher level networking features such as authentication,
|
||||
lobbying, server discovery, encryption, or other similar tasks that are
|
||||
particularly application specific so that the library remains flexible,
|
||||
portable, and easily embeddable.
|
||||
|
||||
@ref Features
|
||||
|
||||
@ref Downloads
|
||||
|
||||
@ref Installation
|
||||
|
||||
@ref Tutorial
|
||||
|
||||
@ref MailingList
|
||||
|
||||
@ref IRCChannel
|
||||
|
||||
@ref FAQ
|
||||
|
||||
@ref License
|
||||
|
||||
<a class="el" href="usergroup0.html">Documentation</a>
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
@page Downloads Downloads
|
||||
|
||||
You can retrieve the source to ENet by downloading it in either .tar.gz form
|
||||
or accessing the github distribution directly.
|
||||
|
||||
The most recent stable release (1.3.18) can be downloaded <a class="el" href="download/enet-1.3.18.tar.gz">here</a>.
|
||||
The last release that is protocol compatible with the 1.2 series or earlier (1.2.5) can be downloaded <a class="el" href="download/enet-1.2.5.tar.gz">here</a>.
|
||||
|
||||
You can find the most recent ENet source at <a class="el" href="https://github.com/lsalzman/enet">the github repository</a>.
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
@page MailingList Mailing List
|
||||
|
||||
The <a class="el" href="http://lists.cubik.org/mailman/listinfo/enet-discuss">enet-discuss</a> list is for discussion of ENet, including bug reports or feature requests.
|
||||
|
||||
*/
|
||||
|
||||
/**
|
||||
@page IRCChannel IRC Channel
|
||||
|
||||
Join the \#enet channel on the <a class="el" href="https://libera.chat">Libera Chat IRC network (irc.libera.chat)</a> for real-time discussion about the ENet library.
|
||||
|
||||
*/
|
||||
|
366
externals/enet/docs/tutorial.dox
vendored
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366
externals/enet/docs/tutorial.dox
vendored
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|
@ -0,0 +1,366 @@
|
|||
/**
|
||||
@page Tutorial Tutorial
|
||||
|
||||
@ref Initialization
|
||||
|
||||
@ref CreateServer
|
||||
|
||||
@ref CreateClient
|
||||
|
||||
@ref ManageHost
|
||||
|
||||
@ref SendingPacket
|
||||
|
||||
@ref Disconnecting
|
||||
|
||||
@ref Connecting
|
||||
|
||||
@section Initialization Initialization
|
||||
|
||||
You should include the file <enet/enet.h> when using ENet. Do not
|
||||
include <enet.h> without the directory prefix, as this may cause
|
||||
file name conflicts on some systems.
|
||||
|
||||
Before using ENet, you must call enet_initialize() to initialize the
|
||||
library. Upon program exit, you should call enet_deinitialize() so
|
||||
that the library may clean up any used resources.
|
||||
|
||||
@code
|
||||
#include <enet/enet.h>
|
||||
|
||||
int
|
||||
main (int argc, char ** argv)
|
||||
{
|
||||
if (enet_initialize () != 0)
|
||||
{
|
||||
fprintf (stderr, "An error occurred while initializing ENet.\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
atexit (enet_deinitialize);
|
||||
...
|
||||
...
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@section CreateServer Creating an ENet server
|
||||
|
||||
Servers in ENet are constructed with enet_host_create(). You must
|
||||
specify an address on which to receive data and new connections, as
|
||||
well as the maximum allowable numbers of connected peers. You may
|
||||
optionally specify the incoming and outgoing bandwidth of the server
|
||||
in bytes per second so that ENet may try to statically manage
|
||||
bandwidth resources among connected peers in addition to its dynamic
|
||||
throttling algorithm; specifying 0 for these two options will cause
|
||||
ENet to rely entirely upon its dynamic throttling algorithm to manage
|
||||
bandwidth.
|
||||
|
||||
When done with a host, the host may be destroyed with
|
||||
enet_host_destroy(). All connected peers to the host will be reset,
|
||||
and the resources used by the host will be freed.
|
||||
|
||||
@code
|
||||
ENetAddress address;
|
||||
ENetHost * server;
|
||||
|
||||
/* Bind the server to the default localhost. */
|
||||
/* A specific host address can be specified by */
|
||||
/* enet_address_set_host (& address, "x.x.x.x"); */
|
||||
|
||||
address.host = ENET_HOST_ANY;
|
||||
/* Bind the server to port 1234. */
|
||||
address.port = 1234;
|
||||
|
||||
server = enet_host_create (& address /* the address to bind the server host to */,
|
||||
32 /* allow up to 32 clients and/or outgoing connections */,
|
||||
2 /* allow up to 2 channels to be used, 0 and 1 */,
|
||||
0 /* assume any amount of incoming bandwidth */,
|
||||
0 /* assume any amount of outgoing bandwidth */);
|
||||
if (server == NULL)
|
||||
{
|
||||
fprintf (stderr,
|
||||
"An error occurred while trying to create an ENet server host.\n");
|
||||
exit (EXIT_FAILURE);
|
||||
}
|
||||
...
|
||||
...
|
||||
...
|
||||
enet_host_destroy(server);
|
||||
@endcode
|
||||
|
||||
@section CreateClient Creating an ENet client
|
||||
|
||||
Clients in ENet are similarly constructed with enet_host_create() when
|
||||
no address is specified to bind the host to. Bandwidth may be
|
||||
specified for the client host as in the above example. The peer count
|
||||
controls the maximum number of connections to other server hosts that
|
||||
may be simultaneously open.
|
||||
|
||||
@code
|
||||
ENetHost * client;
|
||||
|
||||
client = enet_host_create (NULL /* create a client host */,
|
||||
1 /* only allow 1 outgoing connection */,
|
||||
2 /* allow up 2 channels to be used, 0 and 1 */,
|
||||
0 /* assume any amount of incoming bandwidth */,
|
||||
0 /* assume any amount of outgoing bandwidth */);
|
||||
|
||||
if (client == NULL)
|
||||
{
|
||||
fprintf (stderr,
|
||||
"An error occurred while trying to create an ENet client host.\n");
|
||||
exit (EXIT_FAILURE);
|
||||
}
|
||||
...
|
||||
...
|
||||
...
|
||||
enet_host_destroy(client);
|
||||
@endcode
|
||||
|
||||
@section ManageHost Managing an ENet host
|
||||
|
||||
ENet uses a polled event model to notify the programmer of significant
|
||||
events. ENet hosts are polled for events with enet_host_service(),
|
||||
where an optional timeout value in milliseconds may be specified to
|
||||
control how long ENet will poll; if a timeout of 0 is specified,
|
||||
enet_host_service() will return immediately if there are no events to
|
||||
dispatch. enet_host_service() will return 1 if an event was dispatched
|
||||
within the specified timeout.
|
||||
|
||||
Beware that most processing of the network with the ENet stack is done
|
||||
inside enet_host_service(). Both hosts that make up the sides of a connection
|
||||
must regularly call this function to ensure packets are actually sent and
|
||||
received. A common symptom of not actively calling enet_host_service()
|
||||
on both ends is that one side receives events while the other does not.
|
||||
The best way to schedule this activity to ensure adequate service is, for
|
||||
example, to call enet_host_service() with a 0 timeout (meaning non-blocking)
|
||||
at the beginning of every frame in a game loop.
|
||||
|
||||
Currently there are only four types of significant events in ENet:
|
||||
|
||||
An event of type ENET_EVENT_TYPE_NONE is returned if no event occurred
|
||||
within the specified time limit. enet_host_service() will return 0
|
||||
with this event.
|
||||
|
||||
An event of type ENET_EVENT_TYPE_CONNECT is returned when either a new client
|
||||
host has connected to the server host or when an attempt to establish a
|
||||
connection with a foreign host has succeeded. Only the "peer" field of the
|
||||
event structure is valid for this event and contains the newly connected peer.
|
||||
|
||||
An event of type ENET_EVENT_TYPE_RECEIVE is returned when a packet is received
|
||||
from a connected peer. The "peer" field contains the peer the packet was
|
||||
received from, "channelID" is the channel on which the packet was sent, and
|
||||
"packet" is the packet that was sent. The packet contained in the "packet"
|
||||
field must be destroyed with enet_packet_destroy() when you are done
|
||||
inspecting its contents.
|
||||
|
||||
An event of type ENET_EVENT_TYPE_DISCONNECT is returned when a connected peer
|
||||
has either explicitly disconnected or timed out. Only the "peer" field of the
|
||||
event structure is valid for this event and contains the peer that
|
||||
disconnected. Only the "data" field of the peer is still valid on a
|
||||
disconnect event and must be explicitly reset.
|
||||
|
||||
@code
|
||||
ENetEvent event;
|
||||
|
||||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (enet_host_service (client, & event, 1000) > 0)
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
printf ("A new client connected from %x:%u.\n",
|
||||
event.peer -> address.host,
|
||||
event.peer -> address.port);
|
||||
|
||||
/* Store any relevant client information here. */
|
||||
event.peer -> data = "Client information";
|
||||
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
printf ("A packet of length %u containing %s was received from %s on channel %u.\n",
|
||||
event.packet -> dataLength,
|
||||
event.packet -> data,
|
||||
event.peer -> data,
|
||||
event.channelID);
|
||||
|
||||
/* Clean up the packet now that we're done using it. */
|
||||
enet_packet_destroy (event.packet);
|
||||
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
printf ("%s disconnected.\n", event.peer -> data);
|
||||
|
||||
/* Reset the peer's client information. */
|
||||
|
||||
event.peer -> data = NULL;
|
||||
}
|
||||
}
|
||||
...
|
||||
...
|
||||
...
|
||||
@endcode
|
||||
|
||||
@section SendingPacket Sending a packet to an ENet peer
|
||||
|
||||
Packets in ENet are created with enet_packet_create(), where the size
|
||||
of the packet must be specified. Optionally, initial data may be
|
||||
specified to copy into the packet.
|
||||
|
||||
Certain flags may also be supplied to enet_packet_create() to control
|
||||
various packet features:
|
||||
|
||||
ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable
|
||||
delivery. A reliable packet is guaranteed to be delivered, and a
|
||||
number of retry attempts will be made until an acknowledgement is
|
||||
received from the foreign host the packet is sent to. If a certain
|
||||
number of retry attempts is reached without any acknowledgement, ENet
|
||||
will assume the peer has disconnected and forcefully reset the
|
||||
connection. If this flag is not specified, the packet is assumed an
|
||||
unreliable packet, and no retry attempts will be made nor
|
||||
acknowledgements generated.
|
||||
|
||||
A packet may be resized (extended or truncated) with
|
||||
enet_packet_resize().
|
||||
|
||||
A packet is sent to a foreign host with
|
||||
enet_peer_send(). enet_peer_send() accepts a channel id over which to
|
||||
send the packet to a given peer. Once the packet is handed over to
|
||||
ENet with enet_peer_send(), ENet will handle its deallocation and
|
||||
enet_packet_destroy() should not be used upon it.
|
||||
|
||||
One may also use enet_host_broadcast() to send a packet to all
|
||||
connected peers on a given host over a specified channel id, as with
|
||||
enet_peer_send().
|
||||
|
||||
Queued packets will be sent on a call to enet_host_service().
|
||||
Alternatively, enet_host_flush() will send out queued packets without
|
||||
dispatching any events.
|
||||
|
||||
@code
|
||||
/* Create a reliable packet of size 7 containing "packet\0" */
|
||||
ENetPacket * packet = enet_packet_create ("packet",
|
||||
strlen ("packet") + 1,
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
|
||||
/* Extend the packet so and append the string "foo", so it now */
|
||||
/* contains "packetfoo\0" */
|
||||
enet_packet_resize (packet, strlen ("packetfoo") + 1);
|
||||
strcpy (& packet -> data [strlen ("packet")], "foo");
|
||||
|
||||
/* Send the packet to the peer over channel id 0. */
|
||||
/* One could also broadcast the packet by */
|
||||
/* enet_host_broadcast (host, 0, packet); */
|
||||
enet_peer_send (peer, 0, packet);
|
||||
...
|
||||
...
|
||||
...
|
||||
/* One could just use enet_host_service() instead. */
|
||||
enet_host_flush (host);
|
||||
@endcode
|
||||
|
||||
@section Disconnecting Disconnecting an ENet peer
|
||||
|
||||
Peers may be gently disconnected with enet_peer_disconnect(). A
|
||||
disconnect request will be sent to the foreign host, and ENet will
|
||||
wait for an acknowledgement from the foreign host before finally
|
||||
disconnecting. An event of type ENET_EVENT_TYPE_DISCONNECT will be
|
||||
generated once the disconnection succeeds. Normally timeouts apply to
|
||||
the disconnect acknowledgement, and so if no acknowledgement is
|
||||
received after a length of time the peer will be forcefully
|
||||
disconnected.
|
||||
|
||||
enet_peer_reset() will forcefully disconnect a peer. The foreign host
|
||||
will get no notification of a disconnect and will time out on the
|
||||
foreign host. No event is generated.
|
||||
|
||||
@code
|
||||
ENetEvent event;
|
||||
|
||||
enet_peer_disconnect (peer, 0);
|
||||
|
||||
/* Allow up to 3 seconds for the disconnect to succeed
|
||||
* and drop any packets received packets.
|
||||
*/
|
||||
while (enet_host_service (client, & event, 3000) > 0)
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy (event.packet);
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
puts ("Disconnection succeeded.");
|
||||
return;
|
||||
...
|
||||
...
|
||||
...
|
||||
}
|
||||
}
|
||||
|
||||
/* We've arrived here, so the disconnect attempt didn't */
|
||||
/* succeed yet. Force the connection down. */
|
||||
enet_peer_reset (peer);
|
||||
...
|
||||
...
|
||||
...
|
||||
@endcode
|
||||
|
||||
@section Connecting Connecting to an ENet host
|
||||
|
||||
A connection to a foreign host is initiated with enet_host_connect().
|
||||
It accepts the address of a foreign host to connect to, and the number
|
||||
of channels that should be allocated for communication. If N channels
|
||||
are allocated for use, their channel ids will be numbered 0 through
|
||||
N-1. A peer representing the connection attempt is returned, or NULL
|
||||
if there were no available peers over which to initiate the
|
||||
connection. When the connection attempt succeeds, an event of type
|
||||
ENET_EVENT_TYPE_CONNECT will be generated. If the connection attempt
|
||||
times out or otherwise fails, an event of type
|
||||
ENET_EVENT_TYPE_DISCONNECT will be generated.
|
||||
|
||||
@code
|
||||
ENetAddress address;
|
||||
ENetEvent event;
|
||||
ENetPeer *peer;
|
||||
|
||||
/* Connect to some.server.net:1234. */
|
||||
enet_address_set_host (& address, "some.server.net");
|
||||
address.port = 1234;
|
||||
|
||||
/* Initiate the connection, allocating the two channels 0 and 1. */
|
||||
peer = enet_host_connect (client, & address, 2, 0);
|
||||
|
||||
if (peer == NULL)
|
||||
{
|
||||
fprintf (stderr,
|
||||
"No available peers for initiating an ENet connection.\n");
|
||||
exit (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* Wait up to 5 seconds for the connection attempt to succeed. */
|
||||
if (enet_host_service (client, & event, 5000) > 0 &&
|
||||
event.type == ENET_EVENT_TYPE_CONNECT)
|
||||
{
|
||||
puts ("Connection to some.server.net:1234 succeeded.");
|
||||
...
|
||||
...
|
||||
...
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Either the 5 seconds are up or a disconnect event was */
|
||||
/* received. Reset the peer in the event the 5 seconds */
|
||||
/* had run out without any significant event. */
|
||||
enet_peer_reset (peer);
|
||||
|
||||
puts ("Connection to some.server.net:1234 failed.");
|
||||
}
|
||||
...
|
||||
...
|
||||
...
|
||||
@endcode
|
||||
*/
|
Loading…
Add table
Add a link
Reference in a new issue