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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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4081 changed files with 1185566 additions and 45 deletions
77
externals/oboe/samples/RhythmGame/build.gradle
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77
externals/oboe/samples/RhythmGame/build.gradle
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apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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android {
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defaultConfig {
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applicationId "com.google.oboe.samples.rhythmgame"
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targetSdkVersion 35
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compileSdkVersion 35
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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externalNativeBuild {
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cmake {
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cppFlags "-std=c++17"
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abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
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}
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}
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_18
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targetCompatibility JavaVersion.VERSION_18
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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flavorDimensions "extractorLibrary"
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productFlavors {
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ndkExtractor {
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dimension "extractorLibrary"
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// Oboe has a minimum API of 16, but AMediaExtractor (used to extract the MP3 assets)
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// is only available from API 21.
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// For further backward compatibility consider using FFmpeg (see below)
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minSdkVersion 21
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externalNativeBuild {
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cmake {
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arguments "-DUSE_FFMPEG=0"
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}
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}
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}
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/**
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* To use FFmpeg for asset extraction do the following:
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* - Uncomment this block
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* - Change the build variant to ffmpegExtractor
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* - Update the FFMPEG_DIR variable in CMakeLists.txt to the local FFmpeg path
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*/
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/*
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ffmpegExtractor {
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dimension "extractorLibrary"
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minSdkVersion 16
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externalNativeBuild {
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cmake {
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arguments "-DUSE_FFMPEG=1"
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}
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}
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}
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*/
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}
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namespace 'com.google.oboe.samples.rhythmgame'
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buildFeatures {
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buildConfig true
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}
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}
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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implementation 'androidx.appcompat:appcompat:1.7.0'
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implementation 'androidx.constraintlayout:constraintlayout:2.2.1'
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}
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