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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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207
externals/oboe/samples/RhythmGame/third_party/glm/gtc/bitfield.hpp
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externals/oboe/samples/RhythmGame/third_party/glm/gtc/bitfield.hpp
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/// @ref gtc_bitfield
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/// @file glm/gtc/bitfield.hpp
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///
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/// @see core (dependence)
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/// @see gtc_bitfield (dependence)
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///
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/// @defgroup gtc_bitfield GLM_GTC_bitfield
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/// @ingroup gtc
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///
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/// @brief Allow to perform bit operations on integer values
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///
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/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/type_int.hpp"
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#include "../detail/_vectorize.hpp"
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#include <limits>
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_bitfield extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_bitfield
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/// @{
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/// Build a mask of 'count' bits
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///
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/// @see gtc_bitfield
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template <typename genIUType>
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GLM_FUNC_DECL genIUType mask(genIUType Bits);
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/// Build a mask of 'count' bits
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///
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/// @see gtc_bitfield
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template <typename T, precision P, template <typename, precision> class vecIUType>
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GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
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/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
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///
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/// @see gtc_bitfield
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template <typename genIUType>
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GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
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/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
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///
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/// @see gtc_bitfield
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
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/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
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///
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/// @see gtc_bitfield
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template <typename genIUType>
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GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
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/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
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///
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/// @see gtc_bitfield
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
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/// Set to 1 a range of bits.
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///
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/// @see gtc_bitfield
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template <typename genIUType>
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GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
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/// Set to 1 a range of bits.
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///
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/// @see gtc_bitfield
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
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/// Set to 0 a range of bits.
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///
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/// @see gtc_bitfield
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template <typename genIUType>
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GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
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/// Set to 0 a range of bits.
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///
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/// @see gtc_bitfield
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
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/// Interleaves the bits of x and y.
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/// The first bit is the first bit of x followed by the first bit of y.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
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/// Interleaves the bits of x, y and z.
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/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
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/// Interleaves the bits of x, y, z and w.
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/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
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/// Interleaves the bits of x, y, z and w.
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/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
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/// Interleaves the bits of x, y, z and w.
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/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
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/// Interleaves the bits of x, y, z and w.
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/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
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/// The other bits are interleaved following the previous sequence.
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///
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/// @see gtc_bitfield
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GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
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/// @}
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} //namespace glm
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#include "bitfield.inl"
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