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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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externals/oboe/samples/RhythmGame/third_party/glm/gtc/noise.hpp
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externals/oboe/samples/RhythmGame/third_party/glm/gtc/noise.hpp
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/// @ref gtc_noise
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/// @file glm/gtc/noise.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtc_noise GLM_GTC_noise
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/// @ingroup gtc
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/_noise.hpp"
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#include "../geometric.hpp"
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#include "../common.hpp"
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#include "../vector_relational.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_noise extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_noise
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/// @{
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/// Classic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p);
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/// Periodic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p,
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vecType<T, P> const & rep);
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/// Simplex noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T simplex(
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vecType<T, P> const & p);
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/// @}
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}//namespace glm
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#include "noise.inl"
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