mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2025-07-22 23:15:45 +00:00
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
parent
c0cceff365
commit
6c655321e6
4081 changed files with 1185566 additions and 45 deletions
53
externals/oboe/samples/RhythmGame/third_party/glm/gtx/common.hpp
vendored
Normal file
53
externals/oboe/samples/RhythmGame/third_party/glm/gtx/common.hpp
vendored
Normal file
|
@ -0,0 +1,53 @@
|
|||
/// @ref gtx_common
|
||||
/// @file glm/gtx/common.hpp
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_common GLM_GTX_common
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
|
||||
///
|
||||
/// <glm/gtx/common.hpp> need to be included to use these functionalities.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependencies:
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../gtc/vec1.hpp"
|
||||
|
||||
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTX_common extension included")
|
||||
#endif
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup gtx_common
|
||||
/// @{
|
||||
|
||||
/// Returns true if x is a denormalized number
|
||||
/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
|
||||
/// This format is less precise but can represent values closer to zero.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
|
||||
|
||||
/// Similar to 'mod' but with a different rounding and integer support.
|
||||
/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
|
||||
///
|
||||
/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "common.inl"
|
Loading…
Add table
Add a link
Reference in a new issue