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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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4081 changed files with 1185566 additions and 45 deletions
87
externals/oboe/samples/RhythmGame/third_party/glm/gtx/intersect.hpp
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externals/oboe/samples/RhythmGame/third_party/glm/gtx/intersect.hpp
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/// @ref gtx_intersect
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/// @file glm/gtx/intersect.hpp
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///
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/// @see core (dependence)
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/// @see gtx_closest_point (dependence)
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///
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/// @defgroup gtx_intersect GLM_GTX_intersect
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/// @ingroup gtx
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///
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/// @brief Add intersection functions
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///
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/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include <cfloat>
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#include <limits>
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#include "../glm.hpp"
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#include "../geometric.hpp"
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#include "../gtx/closest_point.hpp"
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#include "../gtx/vector_query.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_intersect
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/// @{
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//! Compute the intersection of a ray and a plane.
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//! Ray direction and plane normal must be unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectRayPlane(
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genType const & orig, genType const & dir,
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genType const & planeOrig, genType const & planeNormal,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectRayTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & baryPosition);
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectLineTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position);
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//! Compute the intersection distance of a ray and a sphere.
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//! The ray direction vector is unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectRaySphere(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a sphere.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectRaySphere(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadius,
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genType & intersectionPosition, genType & intersectionNormal);
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//! Compute the intersection of a line and a sphere.
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//! From GLM_GTX_intersect extension
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template <typename genType>
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GLM_FUNC_DECL bool intersectLineSphere(
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genType const & point0, genType const & point1,
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genType const & sphereCenter, typename genType::value_type sphereRadius,
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genType & intersectionPosition1, genType & intersectionNormal1,
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genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
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/// @}
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}//namespace glm
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#include "intersect.inl"
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