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Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
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158
externals/oboe/tests/run_tests.sh
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158
externals/oboe/tests/run_tests.sh
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#!/bin/bash
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# Copyright 2018 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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################################################
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# Script to build and run the Oboe tests on an attached Android device or emulator
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#
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# Prerequisites:
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# - CMake on PATH. This is usually found in $ANDROID_HOME/cmake/<version>/bin.
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# - ANDROID_NDK environment variable is set to your Android NDK location
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# e.g. $HOME/Library/Android/sdk/ndk/<version>
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# - Android device or emulator attached and accessible via adb
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#
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# Instructions:
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# - Run this script
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# - Check the test results on your target device
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#
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# What does the script do?
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# - Builds a test binary for the target architecture
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# - Copies the test binary into the UnitTestRunner app
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# - Builds, installs and runs the app on the target device
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#
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# The initial run may take some time as GTest is built, subsequent runs should be much faster.
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#
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# If you want to perform a clean build just delete the 'build' folder and re-run this script. You will need to do
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# this if you change target architectures (e.g. when changing between real device and emulator)
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#
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# Why is running the tests so convoluted?
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# The tests require the RECORDING permission and on many devices (e.g Samsung) the adb user does not have this
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# permission (and `run-as` is broken). This means that the test binary must be executed by an app which has this
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# permission, hence the need for the UnitTestRunner app.
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#
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################################################
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# Directories, paths and filenames
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BUILD_DIR=build
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CMAKE=cmake
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TEST_BINARY_FILENAME=testOboe
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TEST_RUNNER_DIR=UnitTestRunner
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TEST_RUNNER_PACKAGE_NAME=com.google.oboe.tests.unittestrunner
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TEST_RUNNER_JNILIBS_DIR=${TEST_RUNNER_DIR}/app/src/main/jniLibs
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TEST_RUNNER_ASSETS_DIR=${TEST_RUNNER_DIR}/app/src/main/assets
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# Check prerequisites
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if [ -z "$ANDROID_NDK" ]; then
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echo "Please set ANDROID_NDK to the Android NDK folder"
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exit 1
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fi
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if [ ! $(type -P ${CMAKE}) ]; then
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echo "${CMAKE} was not found on your path. You can install it using Android Studio using Tools->Android->SDK Manager->SDK Tools."
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echo "Once done you will need to add ${HOME}/Library/Android/sdk/cmake/<current_version>/bin to your path."
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exit 1
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fi
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# Get the device ABI
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ABI=$(adb shell getprop ro.product.cpu.abi | tr -d '\n\r')
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if [ -z "$ABI" ]; then
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echo "No device ABI was set. Please ensure a device or emulator is running. You may need to unplug extra devices."
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exit 1
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fi
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echo "Device/emulator architecture is $ABI"
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if [ ${ABI} == "arm64-v8a" ] || [ ${ABI} == "x86_64" ]; then
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PLATFORM=android-21
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elif [ ${ABI} == "armeabi-v7a" ] || [ ${ABI} == "x86" ]; then
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PLATFORM=android-16
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else
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echo "Unrecognised ABI: ${ABI}. Supported ABIs are: arm64-v8a, armeabi-v7a, x86_64, x86. If you feel ${ABI} should be supported please file an issue on github.com/google/oboe"
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exit 1
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fi
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mkdir -p ${BUILD_DIR}
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echo "Cleaning up previous build because swapping phones may result in stale binaries"
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rm -r ${BUILD_DIR}
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# Configure the build
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echo "Building tests for ${ABI} using ${PLATFORM}"
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CMAKE_ARGS="-S. \
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-B${BUILD_DIR} \
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-DANDROID_ABI=${ABI} \
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-DANDROID_PLATFORM=${PLATFORM} \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DCMAKE_CXX_FLAGS=-std=c++17 \
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-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK}/build/cmake/android.toolchain.cmake \
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-DCMAKE_VERBOSE_MAKEFILE=1"
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cmake ${CMAKE_ARGS}
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# Perform the build
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pushd ${BUILD_DIR}
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make -j5
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if [ $? -eq 0 ]; then
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echo "Tests built successfully"
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else
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echo "Building tests FAILED"
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exit 1
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fi
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popd
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# Copy the binary into the jniLibs and assets folders of the unit test runner app
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# The assets folder does not work after Android R for security reasons
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# The jniLibs folder doesn't seem to work before Android O
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# Thus, copy into both
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mkdir ${TEST_RUNNER_JNILIBS_DIR}
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mkdir ${TEST_RUNNER_JNILIBS_DIR}/${ABI}
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DESTINATION_DIR=${TEST_RUNNER_JNILIBS_DIR}/${ABI}/${TEST_BINARY_FILENAME}
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echo "Copying binary to ${DESTINATION_DIR}"
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cp ${BUILD_DIR}/${TEST_BINARY_FILENAME} ${DESTINATION_DIR}.so
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mkdir ${TEST_RUNNER_ASSETS_DIR}
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mkdir ${TEST_RUNNER_ASSETS_DIR}/${ABI}
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DESTINATION_DIR=${TEST_RUNNER_ASSETS_DIR}/${ABI}/${TEST_BINARY_FILENAME}
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echo "Copying binary to ${DESTINATION_DIR}"
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cp ${BUILD_DIR}/${TEST_BINARY_FILENAME} ${DESTINATION_DIR}.so
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# Build and install the unit test runner app
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pushd ${TEST_RUNNER_DIR}
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echo "Building test runner app"
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./gradlew assembleDebug
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if [ $? -ne 0 ]; then
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echo "Building test app FAILED"
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exit 1
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fi
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echo "Installing to device"
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./gradlew installDebug
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if [ $? -ne 0 ]; then
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echo "Installing tests FAILED"
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exit 1
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fi
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popd
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echo "Clear logcat from before the test."
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adb logcat -c
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echo "Starting app - Check your device for test results"
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adb shell am start ${TEST_RUNNER_PACKAGE_NAME}/.MainActivity
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sleep 1
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echo "Logging test logs and Oboe logs. Run adb logcat for complete logs."
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adb logcat ${TEST_RUNNER_PACKAGE_NAME}.MainActivity:V OboeAudio:V *:S
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