gl_state: Fixup multibind bug

This commit is contained in:
ReinUsesLisp 2019-02-26 13:37:08 -03:00
parent a3d1f9b0f8
commit 6c8e8383af

View file

@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const {
if (has_delta) {
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
textures.data());
textures.data() + first);
}
}
@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const {
}
if (has_delta) {
glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
samplers.data());
samplers.data() + first);
}
}