glsl: Add missing ; in EmitSetSampleMask

Fixes shader compilation in Okami HD
This commit is contained in:
Morph 2021-06-18 03:31:13 -04:00 committed by ameerj
parent b7cf8e0de4
commit 6e8400f165

View file

@ -409,7 +409,7 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_vi
}
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
ctx.Add("gl_SampleMask[0]=int({})", value);
ctx.Add("gl_SampleMask[0]=int({});", value);
}
void EmitSetFragDepth(EmitContext& ctx, std::string_view value) {