core/frontend/emu_window: Make GraphicsContext's destructor virtual

This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
This commit is contained in:
Lioncash 2019-05-04 01:47:16 -04:00
parent 16a8098f4a
commit 6f1d39e2e5
2 changed files with 4 additions and 0 deletions

View file

@ -10,6 +10,8 @@
namespace Core::Frontend {
GraphicsContext::~GraphicsContext() = default;
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
public std::enable_shared_from_this<TouchState> {
public: