gl_shader_cache: Conditionally use viewport mask

This commit is contained in:
ReinUsesLisp 2021-05-21 20:47:48 -03:00 committed by ameerj
parent 94d3b4d7e3
commit 712afb51d4

View file

@ -266,7 +266,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_vote = true,
.support_viewport_index_layer_non_geometry =
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
.support_viewport_mask = true,
.support_viewport_mask = device.HasNvViewportArray2(),
.support_typeless_image_loads = device.HasImageLoadFormatted(),
.support_demote_to_helper_invocation = false,
.support_int64_atomics = false,