configure_graphics: reword GLASM option

Change wording to explain that GLASM is actually short for Assembly Shaders
This commit is contained in:
Vamsi Krishna 2021-07-26 20:49:31 +05:30 committed by GitHub
parent 0da5a7170b
commit 713f960ce3

View file

@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
} }
ui->backend->addItem(QStringLiteral("GLSL")); ui->backend->addItem(QStringLiteral("GLSL"));
ui->backend->addItem(tr("GLASM (NVIDIA Only)")); ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
SetupPerGameUI(); SetupPerGameUI();