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shader_decode: Improve zero flag implementation
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15 changed files with 79 additions and 75 deletions
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@ -35,6 +35,7 @@ u32 ShaderIR::DecodeBfe(BasicBlock& bb, u32 pc) {
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const Node outer_shift =
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Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, inner_shift, outer_shift_imm);
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SetInternalFlagsFromInteger(bb, outer_shift, instr.generates_cc);
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SetRegister(bb, instr.gpr0, outer_shift);
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break;
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}
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