shader_decode: Improve zero flag implementation

This commit is contained in:
ReinUsesLisp 2018-12-27 16:50:36 -03:00
parent c75f5c634a
commit 719c83a4c2
15 changed files with 79 additions and 75 deletions

View file

@ -35,6 +35,7 @@ u32 ShaderIR::DecodeBfe(BasicBlock& bb, u32 pc) {
const Node outer_shift =
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, inner_shift, outer_shift_imm);
SetInternalFlagsFromInteger(bb, outer_shift, instr.generates_cc);
SetRegister(bb, instr.gpr0, outer_shift);
break;
}