shader_recompiler: throw on missing geometry streams in geometry shaders

This commit is contained in:
Liam 2024-02-19 00:34:00 -05:00
parent 20f06586e9
commit 749f0564ae
5 changed files with 16 additions and 3 deletions

View file

@ -261,7 +261,9 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
case Stage::Geometry:
execution_model = spv::ExecutionModel::Geometry;
ctx.AddCapability(spv::Capability::Geometry);
ctx.AddCapability(spv::Capability::GeometryStreams);
if (ctx.profile.support_geometry_streams) {
ctx.AddCapability(spv::Capability::GeometryStreams);
}
switch (ctx.runtime_info.input_topology) {
case InputTopology::Points:
ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);