From 762b6e4006f30a916bdf48ff8698615fac0f7821 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Mon, 15 Apr 2019 21:33:07 -0400 Subject: [PATCH] kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log. --- src/core/hle/kernel/svc.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 5ed00d451f..a5bd924336 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -1208,7 +1208,7 @@ static void ExitProcess(Core::System& system) { /// Creates a new thread static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg, VAddr stack_top, u32 priority, s32 processor_id) { - LOG_TRACE(Kernel_SVC, + LOG_DEBUG(Kernel_SVC, "called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, " "threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}", entry_point, arg, stack_top, priority, processor_id, *out_handle); @@ -1266,7 +1266,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e /// Starts the thread for the provided handle static ResultCode StartThread(Core::System& system, Handle thread_handle) { - LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle); + LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle); const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); const SharedPtr thread = handle_table.Get(thread_handle); @@ -1289,7 +1289,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) { /// Called when a thread exits static void ExitThread(Core::System& system) { - LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); + LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); auto* const current_thread = system.CurrentScheduler().GetCurrentThread(); current_thread->Stop(); @@ -1299,7 +1299,7 @@ static void ExitThread(Core::System& system) { /// Sleep the current thread static void SleepThread(Core::System& system, s64 nanoseconds) { - LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds); + LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds); enum class SleepType : s64 { YieldWithoutLoadBalancing = 0,