Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <cinttypes>
@ -351,7 +351,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager());
system->GetRoomNetwork().Init();
Network::Init();
RegisterMetaTypes();
@ -5183,7 +5183,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
render_window->close();
multiplayer_state->Close();
system->HIDCore().UnloadInputDevices();
system->GetRoomNetwork().Shutdown();
Network::Shutdown();
QWidget::closeEvent(event);
}