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Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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99 changed files with 1470 additions and 498 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project / Eden Emulator Project
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// SPDX-FileCopyrightText: 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <cinttypes>
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@ -351,7 +351,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
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play_time_manager = std::make_unique<PlayTime::PlayTimeManager>(system->GetProfileManager());
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system->GetRoomNetwork().Init();
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Network::Init();
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RegisterMetaTypes();
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@ -5183,7 +5183,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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render_window->close();
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multiplayer_state->Close();
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system->HIDCore().UnloadInputDevices();
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system->GetRoomNetwork().Shutdown();
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Network::Shutdown();
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QWidget::closeEvent(event);
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}
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