Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <QInputDialog>
#include <QList>
#include <QtConcurrent/QtConcurrentRun>
@ -28,8 +31,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
announce_multiplayer_session(session), system{system_} {
ui->setupUi(this);
// setup the watcher for background connections
@ -146,7 +148,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
if (const auto member = Network::GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
@ -184,7 +186,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!Settings::values.yuzu_username.GetValue().empty() &&
@ -200,7 +202,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
}
}
#endif
if (auto room_member = room_network.GetRoomMember().lock()) {
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredIP, password,
token);
}