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Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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commit
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99 changed files with 1470 additions and 498 deletions
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@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QInputDialog>
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#include <QList>
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#include <QtConcurrent/QtConcurrentRun>
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@ -28,8 +31,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::Lobby>()),
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announce_multiplayer_session(session), system{system_}, room_network{
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system.GetRoomNetwork()} {
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announce_multiplayer_session(session), system{system_} {
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ui->setupUi(this);
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// setup the watcher for background connections
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@ -146,7 +148,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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}
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}
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if (const auto member = room_network.GetRoomMember().lock()) {
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if (const auto member = Network::GetRoomMember().lock()) {
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// Prevent the user from trying to join a room while they are already joining.
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if (member->GetState() == Network::RoomMember::State::Joining) {
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return;
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@ -184,7 +186,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
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// attempt to connect in a different thread
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
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QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid] {
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std::string token;
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#ifdef ENABLE_WEB_SERVICE
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if (!Settings::values.yuzu_username.GetValue().empty() &&
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@ -200,7 +202,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
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}
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}
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#endif
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if (auto room_member = room_network.GetRoomMember().lock()) {
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if (auto room_member = Network::GetRoomMember().lock()) {
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room_member->Join(nickname, ip.c_str(), port, 0, Network::NoPreferredIP, password,
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token);
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}
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