configure_input: Accommodate for the mouse input device engine

This commit is contained in:
Morph 2020-11-11 07:46:41 -05:00
parent 2d3476dd7f
commit 7af3c351ac
2 changed files with 18 additions and 2 deletions

View file

@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
const auto guid = param.Get("guid", "");
const auto port = param.Get("port", "");
if (engine.empty() || engine == "keyboard") {
if (engine.empty() || engine == "keyboard" || engine == "mouse") {
continue;
}