Maxwell3D: Rework the dirty system to be more consistant and scaleable

This commit is contained in:
Fernando Sahmkow 2019-07-10 15:38:31 -04:00 committed by FernandoS27
parent a1abc0fd31
commit 7c50842226
10 changed files with 211 additions and 80 deletions

View file

@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
// On entering GPU code, assume all memory may be touched by the ARM core.
gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
gpu.Maxwell3D().dirty.OnMemoryWrite();
dma_pushbuffer_subindex = 0;