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Maxwell3D: Rework the dirty system to be more consistant and scaleable
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10 changed files with 211 additions and 80 deletions
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@ -58,7 +58,7 @@ void MaxwellDMA::HandleCopy() {
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}
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// All copies here update the main memory, so mark all rasterizer states as invalid.
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system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
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system.GPU().Maxwell3D().dirty.OnMemoryWrite();
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if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
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// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
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