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VideoCore/Shader: Extract DebugData out from UnitState
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8 changed files with 99 additions and 103 deletions
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@ -138,7 +138,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (immediate_attribute_id >= regs.vs.num_input_attributes + 1) {
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immediate_attribute_id = 0;
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Shader::UnitState<false> shader_unit;
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Shader::UnitState shader_unit;
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g_state.vs.Setup();
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// Send to vertex shader
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@ -237,7 +237,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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unsigned int vertex_cache_pos = 0;
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vertex_cache_ids.fill(-1);
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Shader::UnitState<false> shader_unit;
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Shader::UnitState shader_unit;
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g_state.vs.Setup();
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for (unsigned int index = 0; index < regs.num_vertices; ++index) {
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