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fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android - potential greenscreen fix (thx suyu) - save memory layout and add 10gb/12gb options - potential samsung gaming hub fix - fix layout of controller UI - fix default settings to sensible defaults. - note to TotK that you should increase memory layout - Error checking for Windows linking - fix an IDE error - improved migration system w/threading and busy indicator - disabled citron migration for now - replaced some user-facing legacy strings with eden - Added 10GB and 12GB DRAM layouts - Fix Android black screen issues - add discord link & update FAQ/Quickstart - update links in about page - add back rich presence - add Don't show again for desktop pre alpha banner - add citron warning to android and polaris to desktop Signed-off-by: swurl <swurl@swurl.xyz> Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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76 changed files with 1154 additions and 516 deletions
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@ -196,11 +196,11 @@ struct Values {
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SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_8Gb,
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MemoryLayout::Memory_12Gb,
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"memory_layout_mode",
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Category::Core,
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Specialization::Default,
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false};
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true};
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SwitchableSetting<bool> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, true, true};
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SwitchableSetting<u16, true> speed_limit{linkage,
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@ -447,9 +447,9 @@ struct Values {
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SwitchableSetting<u8, true> dyna_state{linkage,
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#ifdef ANDROID
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0,
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2,
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#else
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1,
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2,
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#endif
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0,
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2,
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@ -457,9 +457,9 @@ struct Values {
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Category::RendererExtensions,
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Specialization::Scalar};
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SwitchableSetting<bool> dyna_state3{linkage, false, "dyna_state3", Category::RendererExtensions};
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SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
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SwitchableSetting<bool> dyna_state3{linkage, true, "dyna_state3", Category::RendererExtensions};
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SwitchableSetting<bool> provoking_vertex{linkage, true, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, true, "descriptor_indexing", Category::RendererExtensions};
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Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
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Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
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@ -640,6 +640,10 @@ struct Values {
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Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
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Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
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Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
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Setting<bool> hide_pre_alpha_warning{linkage,
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false,
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"hide_pre_alpha_warning",
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Category::Miscellaneous};
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// Network
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Setting<std::string> network_interface{linkage, std::string(), "network_interface",
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@ -134,7 +134,7 @@ ENUM(CpuBackend, Dynarmic, Nce);
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ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb);
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ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
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