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shader: Add IsTextureScaled opcode
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10 changed files with 34 additions and 0 deletions
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@ -556,6 +556,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
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void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
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Register color);
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void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
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void EmitBindlessImageAtomicIAdd32(EmitContext&);
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void EmitBindlessImageAtomicSMin32(EmitContext&);
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void EmitBindlessImageAtomicUMin32(EmitContext&);
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