shader: Add IsTextureScaled opcode

This commit is contained in:
ReinUsesLisp 2021-07-25 22:04:53 -03:00 committed by Fernando Sahmkow
parent 47946c7017
commit 7f88938d72
10 changed files with 34 additions and 0 deletions

View file

@ -556,6 +556,7 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
Register color);
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
void EmitBindlessImageAtomicIAdd32(EmitContext&);
void EmitBindlessImageAtomicSMin32(EmitContext&);
void EmitBindlessImageAtomicUMin32(EmitContext&);