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shader: Add IsTextureScaled opcode
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10 changed files with 34 additions and 0 deletions
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@ -470,4 +470,8 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
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ctx.OpImageWrite(Image(ctx, index, info), coords, color);
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}
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Id EmitIsTextureScaled([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& index) {
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return ctx.false_value;
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}
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} // namespace Shader::Backend::SPIRV
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