Dynamic State Fixes (#57)

- Forcefully disabled dynamic state extensions if Vulkan reports that
  the device doesn't support it (need to update UI for this)
- Adds some more supported state 3 extensions
- Adds back stencil reinterpretation
- default to 0 on Android and 1 on desktop

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/57
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This commit is contained in:
swurl 2025-04-27 20:48:26 +00:00
parent 47efb1873b
commit 808276b48a
8 changed files with 45 additions and 21 deletions

View file

@ -4710,7 +4710,7 @@ void GMainWindow::UpdateStatusBar() {
}
game_fps_label->setText(
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) + tr(Settings::values.use_speed_limit ? " (Unlocked)" : ""));
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) + tr(Settings::values.use_speed_limit ? "" : " (Unlocked)"));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));