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Dynamic State Fixes (#57)
- Forcefully disabled dynamic state extensions if Vulkan reports that the device doesn't support it (need to update UI for this) - Adds some more supported state 3 extensions - Adds back stencil reinterpretation - default to 0 on Android and 1 on desktop Signed-off-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/57 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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8 changed files with 45 additions and 21 deletions
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@ -4710,7 +4710,7 @@ void GMainWindow::UpdateStatusBar() {
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}
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game_fps_label->setText(
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tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) + tr(Settings::values.use_speed_limit ? " (Unlocked)" : ""));
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tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) + tr(Settings::values.use_speed_limit ? "" : " (Unlocked)"));
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emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
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