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shader_ir: Add setters
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2 changed files with 24 additions and 0 deletions
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@ -121,6 +121,22 @@ Node ShaderIR::GetLocalMemory(Node address) {
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return StoreNode(LmemNode(address));
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}
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void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
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bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
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}
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void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
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bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
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}
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void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
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bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
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}
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void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
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bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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if (is_signed) {
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