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configure_general: Allow framerate cap to be used in custom game configs
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parent
0442db9ad6
commit
843fa6221e
5 changed files with 99 additions and 27 deletions
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@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
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ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() {
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} else {
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ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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use_speed_limit != ConfigurationShared::CheckState::Global);
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ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
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ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->fps_cap_layout,
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!Settings::values.fps_cap.UsingGlobal());
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}
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}
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@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() {
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Qt::Checked);
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Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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}
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if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.fps_cap.SetGlobal(true);
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} else {
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Settings::values.fps_cap.SetGlobal(false);
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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}
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}
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}
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@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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(use_speed_limit != ConfigurationShared::CheckState::Global));
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});
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connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
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ui->fps_cap->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
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});
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}
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