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ShaderCompiler: Inline driver specific constants.
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5 changed files with 39 additions and 3 deletions
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@ -57,11 +57,16 @@ public:
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return start_address;
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}
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[[nodiscard]] bool IsPropietaryDriver() const noexcept {
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return is_propietary_driver;
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}
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protected:
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ProgramHeader sph{};
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std::array<u32, 8> gp_passthrough_mask{};
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Stage stage{};
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u32 start_address{};
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bool is_propietary_driver{};
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};
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} // namespace Shader
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