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shader: Implement SR_THREAD_KILL
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@ -58,6 +58,7 @@ OPCODE(SetCFlag, Void, U1,
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OPCODE(SetOFlag, Void, U1, )
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OPCODE(WorkgroupId, U32x3, )
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OPCODE(LocalInvocationId, U32x3, )
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OPCODE(IsHelperInvocation, U1, )
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// Undefined
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OPCODE(UndefU1, U1, )
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