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shader: Add integer division opcodes
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9 changed files with 37 additions and 0 deletions
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@ -363,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
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void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
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void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
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void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
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void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
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void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
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void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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