shader_ir: Remove RZ and use Register::ZeroIndex instead

This commit is contained in:
ReinUsesLisp 2018-12-26 01:49:32 -03:00
parent 35724f3435
commit 8df3fb8b1e
3 changed files with 16 additions and 12 deletions

View file

@ -41,8 +41,6 @@ using BasicBlock = std::vector<Node>;
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
constexpr u32 RZ = 0xff;
enum class OperationCode {
Assign, /// (float& dest, float src) -> void
AssignComposite, /// (MetaComponents, float4 src, float&[4] dst) -> void